EDGE Reviews No More Heroes 2, breaks English
I never understood the fascination with No More Heroes and its alleged “homage” to video games through a series of winks and nods in its ridiculous design. The praise seems to be deeply rooted in the reviewer’s recognition of the many inside jokes from designer Suda 51, making the perfect defense of its quality since “regular folk” will never understand. Perish the thought of it simply being a bad video game.
Upon the release of the eagerly-awaited sequel, out comes the hyperbole again:
“A brilliantly twisted love letter to the videogame medium, scrawled in blood and pixels.” - Gamespot
“This isn’t a game that begs you play it. It’s a game that knocks on your front door, waits for you to answer in a towel and your favorite pair of slippers, rips your head off, and shoves itself down your throat.” - IGN
“Perhaps No More Heroes 2, like its predecessor, works on a level our feeble brains aren’t capable of comprehending. Perhaps it’s so post-modern it’s post-post-modern.” - VideoGamer
However, the game reviewing metaphor that got me to write this post at all is one from EDGE’s review from April 2010:
“It’s endlessly satisfying to watch this thin, nervy loser attack again and again, hacking like a wolverine that masturbates too much.”
I’d stop buying the magazine if I didn’t know this was an outlier.