July 2011
1 post
We are coming to the point at which gaming is a great medium for storytelling....
– from Time Extend: Advance Wars, EDGE 228, June 2011
November 2010
1 post
This is going to be the first time that I’ve made a shooter. However, when...
– Tomonobu Itagaki on his upcoming game Devil’s Third, taken from interview in EDGE #218 September 2010.
August 2010
1 post
It’s the subtle things that leave a mark. Like watching your NPC partner...
– from Call of Duty: Black Ops preview in EDGE #216, July 2010
Wait a second. Didn’t we just leave this party a few years ago? I know I can’t wait to revisit the past (again) in a military first person shooter.
June 2010
2 posts
I believe we shouldn’t have started EverQuest II when we did, but we had...
– John Smedley, President of SOE and one of the creators behind the original EverQuest (from interview in EDGE #215, June 2010)
Before acknowledging the unnecessary sequel to EverQuest, Smedley also admits to SOE completely decimating Star War Galaxies with NGE. I’d probably still be playing...
In a way, [making the act of crying a goal for video games] is the logical...
– from Steven Poole’s column in EDGE 214, May 2010
I will forgive Steven for dragging out “rich and deep world”, because I am with him for the entirety of his column. There is so much more to experience in a video game, like…I don’t know…places you could never...
April 2010
1 post
EDGE Reviews No More Heroes 2, breaks English
I never understood the fascination with No More Heroes and its alleged “homage” to video games through a series of winks and nods in its ridiculous design. The praise seems to be deeply rooted in the reviewer’s recognition of the many inside jokes from designer Suda 51, making the perfect defense of its quality since “regular folk” will never understand. Perish the...
March 2010
2 posts
Sid Meier Thinks He Knows You
“Don’t rely on the logic of your design, but balance for the player’s understanding, however illogical.” - Sid Meier, GDC Keynote March 12, 2010. I am no game designer. Nor do I ever want to be one. I just like writing about games. Examining them. What works, and what doesn’t. Why I enjoy them, and why I hate them. Simple stuff, really. Games are mostly systems of...
[Progress] has to happen in the mainstream industry as well [as the...
– Chris Hecker at the IGDA Leadership Conference (from gamesTM issue #92)
I wasn’t aware that Braid was even capable of having an impact on humanity. I don’t see why games even have to satisfy this criteria to be worth discussing or acknowledging. How about, oh, I don’t...
February 2010
3 posts
Borderlands fuses elements of two genres that I consider not only the most fun...
– Cliff Bleszinski, from gamesTM issue #92 Cliff may be responsible for the tightly focused Gears of War, but he is speaking a different language here. There is nothing gratifying, substantial, or engaging about Borderlands; rather, it borrows from different genres and creates a completely...
Fun with Game Review Quotes, Heavy Rain Edition
“If you’re looking for a decent story with minimal interactivity to occupy a wet weekend, one cut with mystery and suspense, Quantic Dream’s latest might be right up your street, but gamers looking for anything else will be left out in the rain.” - The Sixth Axis Being non-committal is not what reviews and criticism are for (this was a 7/10 review). But I guess they had to...
Er.
I’m holding this page for something. Not sure what yet.